I am currently working on Royal Division, a VR mech simulator that I have bootstrapped since mid 2020. I received a bit of funding in the summer of 2021, allowing me to commision out critical art tasks. In November of 2021, I applied for an Epic MegaGrant with the intention of bringing on a full-time 3D generalist.
I have a software development background of working on full-stack web products since 2013. Over the course of my career leading up to Royal Division, I worked at a tech incubator, moved to the Bay Area to participate in startup-life, and led front-end development on an influential Google Cloud product that is a first-of-its-kind in the industry.
Thanks for stopping by.